P.T. perfectly illustrates this point. You just have to have an idea that is raw, and the honesty to execute it. Horror, at its core, is primal. You don't need a multi-million dollar design budget or advanced realtime bullet physics to make something scary. It takes place entirely in one hallway. It didn't have complicated AI. There weren't a dozen characters to design and model. Hell, there weren't even that many scares. And it was absolutely terrifying. It distilled the concepts of the ill-.
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